Halgar the Silent
A half orc with an identity crisis.
====== Created Using Wizards of the Coast D&D Character Builder ====== Halgar the Silent, level 11 Half-Orc, Ranger, Lone Wolf Fighting Style Option: Hunter Fighting Style Ranger Option: Running Attack Geography - Forest (+2 to Nature) FINAL ABILITY SCORES STR 18, CON 11, DEX 21, INT 11, WIS 17, CHA 9 STARTING ABILITY SCORES STR 13, CON 10, DEX 17, INT 10, WIS 15, CHA 8 AC: 24 Fort: 21 Ref: 22 Will: 19 HP: 73 Surges: 6 Surge Value: 18 TRAINED SKILLS Athletics +15, Endurance +11, Perception +13, Stealth +16 UNTRAINED SKILLS Acrobatics +11, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Intimidate +6, Nature +10, Religion +5, Streetwise +4, Thievery +9 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Half-Orc Racial Power: Furious Assault Hunter's Quarry Power: Hunter's Quarry Ranger Attack 1: Evasive Strike Ranger Attack 1: Hunt's End Ranger Attack 1: Twin Strike Ranger Attack 1: Throw and Stab Ranger Utility 2: Hunter's Privilege Ranger Attack 3: Cut and Run Ranger Attack 5: Flying Steel Ranger Utility 6: Death Threat Ranger Attack 7: Hawk's Talon Ranger Attack 9: Ranger's Recovery Ranger Utility 10: Hunting Party Lone Wolf Attack 11: Single Combat Assault FEATS Quick Draw Level 2: Precision Throw Level 4: Distant Advantage Level 6: Swift Footwork Level 8: Manticore's Fury Level 9: Predatory Action Level 10: Agile Running Attack Level 11: Strength From Pain ITEMS Hide Armor Arrow Adventurer's Kit Handaxe Bloodcut Hide Armor +1 x1 Sandals of Precise Stepping (heroic tier) x1 Blinding Bomb (level 3) Stag Helm (heroic tier) x1 Surprise Bullet +2 Attention-Stealing Bullet +2 Paired Javelin +2 x1 Frostwolf Pelt +1 x1 Wounding Longbow +2 Freezing Arrow +1 ====== End ======
Halgar the Silent comes from a hidden jungle tribe of Half-Orcs far from civilization. He’s gotten old and he’ll tell you that he was sent away from his tribe so as not to be a burden in his old age. Yet if you talk to him he’ll tell you that he’s just getting his “second wind” at the ripe old age of 48 (half-orcs age faster than humans and rarely live to see 60) and that he’s not quite ready to hang up his axes.
There are two peculiar things about Halgar that aren’t immediately obvious.
1. He not as experienced as he lets on. He’s really only seen a few battles in his life (enough to get to level 3) and in his home tribe he was considered a weakling and a coward. He managed to get by based on his quickness and keen senses. Unfortunately he failed to meet many of the critical Half-Orc maturity milestones and was humiliated during his coming of age ritual.
2. He is not “aging” as a Half-Orc normally should. In fact, he appears to be getting faster and stronger the older he gets. Anyone with a strong understanding of racial biology might realize after some study that although Halgar is definitely half ORC his other half is not necessarily human.