Halgar the Silent

A half orc with an identity crisis.

Description:
====== Created Using Wizards of the Coast D&D Character Builder ======
Halgar the Silent, level 11
Half-Orc, Ranger, Lone Wolf
Fighting Style Option: Hunter Fighting Style
Ranger Option: Running Attack
Geography - Forest (+2 to Nature)
 
FINAL ABILITY SCORES
STR 18, CON 11, DEX 21, INT 11, WIS 17, CHA 9
 
STARTING ABILITY SCORES
STR 13, CON 10, DEX 17, INT 10, WIS 15, CHA 8
 
 
AC: 24 Fort: 21 Ref: 22 Will: 19
HP: 73 Surges: 6 Surge Value: 18
 
TRAINED SKILLS
Athletics +15, Endurance +11, Perception +13, Stealth +16
 
UNTRAINED SKILLS
Acrobatics +11, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Intimidate +6, Nature +10, Religion +5, Streetwise +4, Thievery +9
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Half-Orc Racial Power: Furious Assault
Hunter's Quarry  Power: Hunter's Quarry
Ranger Attack 1: Evasive Strike
Ranger Attack 1: Hunt's End
Ranger Attack 1: Twin Strike
Ranger Attack 1: Throw and Stab
Ranger Utility 2: Hunter's Privilege
Ranger Attack 3: Cut and Run
Ranger Attack 5: Flying Steel
Ranger Utility 6: Death Threat
Ranger Attack 7: Hawk's Talon
Ranger Attack 9: Ranger's Recovery
Ranger Utility 10: Hunting Party
Lone Wolf Attack 11: Single Combat Assault
 
FEATS
Quick Draw
Level 2: Precision Throw
Level 4: Distant Advantage
Level 6: Swift Footwork
Level 8: Manticore's Fury
Level 9: Predatory Action
Level 10: Agile Running Attack
Level 11: Strength From Pain
 
ITEMS
Hide Armor
Arrow
Adventurer's Kit
Handaxe
Bloodcut Hide Armor +1 x1
Sandals of Precise Stepping (heroic tier) x1
Blinding Bomb (level 3)
Stag Helm (heroic tier) x1
Surprise Bullet +2
Attention-Stealing Bullet +2
Paired Javelin +2 x1
Frostwolf Pelt +1 x1
Wounding Longbow +2
Freezing Arrow +1
====== End ======
Bio:

Halgar the Silent comes from a hidden jungle tribe of Half-Orcs far from civilization. He’s gotten old and he’ll tell you that he was sent away from his tribe so as not to be a burden in his old age. Yet if you talk to him he’ll tell you that he’s just getting his “second wind” at the ripe old age of 48 (half-orcs age faster than humans and rarely live to see 60) and that he’s not quite ready to hang up his axes.

There are two peculiar things about Halgar that aren’t immediately obvious.

1. He not as experienced as he lets on. He’s really only seen a few battles in his life (enough to get to level 3) and in his home tribe he was considered a weakling and a coward. He managed to get by based on his quickness and keen senses. Unfortunately he failed to meet many of the critical Half-Orc maturity milestones and was humiliated during his coming of age ritual.

2. He is not “aging” as a Half-Orc normally should. In fact, he appears to be getting faster and stronger the older he gets. Anyone with a strong understanding of racial biology might realize after some study that although Halgar is definitely half ORC his other half is not necessarily human.

Halgar the Silent

Skyfall Basin Nrrrdking